* }
* ]|
*
- * The `draw_an_object()` function draws a 2D, gold-colored
- * triangle:
- *
- * |[<!-- language="C" -->
- * static void
- * draw_an_object (void)
- * {
- * // set the color
- * glColor3f (1.0f, 0.85f, 0.35f);
- *
- * // draw our triangle
- * glBegin (GL_TRIANGLES);
- * {
- * glVertex3f ( 0.0f, 0.6f, 0.0f);
- * glVertex3f (-0.2f, -0.3f, 0.0f);
- * glVertex3f ( 0.2f, -0.3f, 0.0f);
- * }
- * glEnd ();
- * }
- * ]|
- *
- * This is an extremely simple example; in a real-world application you
- * would probably replace the immediate mode drawing with persistent
- * geometry primitives, like a Vertex Buffer Object, and only redraw what
- * changed in your scene.
+ * If you need to initialize OpenGL state, e.g. buffer objects or
+ * shadres, you should use the #GtkWidget::realize signal; you
+ * can use the #GtkWidget::unrealize signal to clean up.
*
+ * If you need to change the options for creating the #GdkGLContext
+ * you should use the #GtkGLArea::create-context signal.
*/
typedef struct {
* @profile: a #GdkGLProfile
*
* Sets the profile type to be used when creating the context for the widget.
- * This must be called before the are has been realized.
+ *
+ * This function must be called before the area has been realized.
*
* Since: 3.16
*/